This is a greatly expanded version of the third-edition GURPS Martial Arts source book, revised to work with the fourth-edition. The GURPS Martial Arts web page is at ed combat styles for each (see Chapter 4 for more information on styles). Fourth Dan: Skill Level GURPS Martial Arts requires the GURPS Basic Set, Fourth Edition. The research on history, fighting arts, and weapons will enhance any game that features.

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GURPS girps runs a really great martial arts game. Tags japanmartial artsmartial arts campaignsignature movestrademark moves Thread Tools.

It really felt like an interesting game every time, even though I was facing the same Ashigaru and the same bandits. As a Taekwondo instructor, I’m always interested in how game systems handle Martial Arts. Even so, I did make some changes. Perks are almost always worth it unlike Techniquesand they tend to encourage specialized tactics.

GURPS Martial Arts

Now, this caused problems, but it meant that two different styles that both had Judo and Karate were distinct, because one had X and Y, and the other had A and B.

Thanks for the update. What you currently have is that Hard techniques are easier to pull off by default than Average techniques That editon, both a Hard technique at -2 and an Average technique arrs -3 cost 3 points to max out, but the Hard Technique is paradoxically easier to pull off by default, and less worth your time to study.


I did eventually modify Evaluate some. Cinematic Magic — New magical options for martial artists.

Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! Nobody’s going to think of that move in the middle of a fight, and there are numerous things that you need ugrps calculate can you take a -5 to your defense with a riposte?

Sean Punch black-and-white pages, softcover. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

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Privacy Policy Contact Us. Written by Sean Punch and Peter V. All times are GMT The whole point of things like kata is that they teach you to use very complex tactics that you’d never think of in the middle of a harried fight. So, I need to make sure that if I attack you, I do so in a way that you can’t defend properly against, which means that I should feint against you, but knowing that I’ll feint, you might evaluate and, if so, I might be better off evaluating first as well.

GURPS Martial Arts – Wikipedia

Originally Posted by Abaddon By working it out in advance, you only have to glance at a piece of paper to pull of this off. Recreate the greatest fighters in the world, or create a style to fit a new campaign, Martial Arts has the techniques and guidelines you need. It results in dynamic fights that make the average kung-fu movie look like toddlers duking it out in kindergarden.


What I am basically trying to say is that as a player, the depth of the system, especially with signature moves, can really make you think of original and deadly tactics.

GURPS, as always, exceeds expectations What I actually found is that those one-second consequences tend to last, and once you understand how they work, you end up with a game of chess. If you have a Judo of 18 and that’s “enough” for Arm Lock, you don’t take the Arm Lock technique, while another fighter might focus almost exclusively on Arm Lock.

GURPS Martial Arts

Way of the Warrior — A bounty of material of interest to Martial Arts fans, including new styles, rules for Technical Grapplingand more. Dell’Orto Edited by Sean Punch. I also allowed players who were evaluating to make rolls against certain skills or IQ to understand something about their opponent.

Read the Designer’s Notes for free on Medium! I took Toadkiller Dog’s advice about writing down the more complex moves that a fighter might use and mxrtial them swell names. Take my example above about the Judo 18 guy who doesn’t bother with Arm Lock because his Judo is more than high enough.